RSVSR Guide to ARC Raiders Trials Season 3 March 23 to 29 Cover Image
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RSVSR Guide to ARC Raiders Trials Season 3 March 23 to 29

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RSVSR Where to farm points in ARC Raiders Trials Season 3

The March 23–29 window is here, and Trials Season 3 is the kind of week that makes you rethink every "easy" route you used to take. If you've been stocking ARC Raiders Items and telling yourself you'll play safe, yeah… good luck with that. Trials isn't just another checklist once you hit level 15. It's the mode where you gamble a clean extraction for points, and points turn into stars and loot. One run can make your week. One bad step can erase it.



How scoring actually feels in a raid
This week's set-up rewards people who can stay focused while everything's trying to distract them. You get five rotating challenges, but only your best score per raid counts, so you're constantly weighing, "Do I push one more objective, or do I leave right now?" The milestones are simple enough: 1,000 points for Uncommon, 2,500 for Rare, and 4,000 for Epic. The messy part is the 100-player division ladder. You'll see folks sprinting from Rookie toward Cantina Legend, and it changes how they behave at extract. More camping. More baiting. More players doing "friendly" crouches and then taking your head off.



What the challenges are really asking you to do
On paper, it's a mix: gather plants for Speranza, pop explosive targets like Ticks, Fireballs, and Pops, and keep steady damage on ground-based ARC units. In practice, the week revolves around two places that pull you in whether you like it or not. Stella Montis Medical Research has those container searches, which sounds harmless until you realise the building funnels noise and footstep tells. Then there's the Locked Gate mine objective. Those mines don't care if you're geared or broke. One slip, done. It's harsh, but the points swing is big enough that squads keep going back anyway.



Routes, loadouts, and the little habits that save runs
If you're trying to maximise points, stack tasks in the same area instead of wandering. Start with the Locked Gate if you've brought the right kit: explosive resistance, sapper tools, and something that lets you deal reliable ground ARC damage without burning all your meds. Clear mines methodically, not fast. People mess this up by chasing one more disable while a patrol closes in. If you'd rather play it quiet, Stella Montis can work—hit containers, scoop flora on the way out, and leave before the building turns into a shooting gallery. Either way, plan your exit before you touch the objective, because the exfil fight is usually the real boss this week.



Why this week is worth the stress
Even if you're only aiming for early division rewards like the Torque outfit at Rookie II, these objectives are a solid chance to snowball your stash and your stars in the same runs. Just don't pretend it's "free" progress—Trials punishes autopilot, and it punishes greed even more. Go in with a simple plan, communicate, and treat every open lane like someone's watching it, because they probably are. If you're missing key gear or want to round out your stash before the next push, it's worth sorting your ARC Raiders Items buy options so you're not improvising in a minefield.RSVSR is where ARC Raiders tips stay practical and the hype stays earned. Trials Season 3 (Mar 23–29) isn't messing about: sweep the Locked Gate minefields, hit Stella Montis Medical for container runs, and farm points by melting ground ARC plus those nasty Ticks and Fireballs. If you're gearing up for safer extracts and faster stars, browse https://www.rsvsr.com/arc-raiders-items then get back out there and make the week count.

Anfangsdatum 03/28/26 - 12:00
Enddatum 04/24/26 - 12:00
  • Beschreibung

    Trials Season 3 is back in ARC Raiders for March 23–29, and it's not the kind of week where you can just "wing it" and hope for the best. If you've been hoarding ammo and patching up your kit, now's when it pays off. A lot of players are already swapping notes on routes, spawn timing, and what to carry, especially with the Locked Gate and Stella Montis coming up again. If you're still figuring out what's worth bringing into a high-risk run, checking ARC Raiders Items can help you plan around what you actually want to protect and what you're fine losing.



    How the week really works
    Trials kick in once you've hit level 15, and it's basically the endgame loop where every raid feels like a bet. You get five rotating objectives for the week, and your best score only counts if you extract alive. That one detail changes everything. A lot of folks play too greedy, then get dropped on the way out and bank nothing. The score milestones are simple enough: 1,000 points for a first star and Uncommon rewards, 2,500 points for Rare, and 4,000 points for Epic. On top of that, you're chasing a spot on the 100-player divisional boards, and if you're pushing for Cantina Legend, you'll feel that pressure fast.



    Objectives that punish sloppy fights
    This set of challenges looks mixed on paper, but it leans hard into "stay alive while you work." One task has you harvesting plants, which sounds calm until you're crouched in the open listening for footsteps. Another asks for raw damage against ground-based ARC units, which is fine until you realise it quietly encourages longer engagements. Then there's the kill list: Ticks, Fireballs, and Pops. Those swarms get ugly when you panic-shoot and reload at the wrong time. If you've got any fire-resistant gear, it's worth wearing, and high burst damage helps more than fancy accuracy when things start popping off.



    Stella Montis and the Locked Gate problem
    The location stuff is where runs get decided. Searching containers inside the Stella Montis Medical Research wing is tense because people love to post up and wait for footsteps. Light's bad, lines of sight are worse, and you'll find yourself second-guessing every door. Try pairing it with plant harvesting if the layout lines up, but don't force it if the route gets messy. The other big one is disabling mines around the Locked Gate. It's a trap zone even on a quiet day, and this week it's a major map condition with double points, so everyone's circling it. Bring the right tools, go slow, and don't pretend you're too cool to back off when you hear a fight starting.



    What to chase before the week ends
    With the leaderboards reset and seasonal rewards in play, this is a good week to grind Coins and chase cosmetics like the Torque outfit, but only if you keep your ego in check. Sometimes the best play is extracting early with a "good enough" score instead of gambling for one more objective. Queue with a squad if you can, because even one extra set of eyes saves runs. And if you're trying to round out your loadout without burning your whole stash, a lot of players look to buy ARC Raiders Items so they can focus on the objectives instead of constantly rebuilding from scratch.Welcome to RSVSR, where ARC Raiders feels alive all week. Trials Season 3 (Mar 23–29) is all about tricks, traps, and big extracts: clear mines by the Locked Gate, loot containers in Stella Montis, and stay sharp when Ticks and Fireballs start swarming. Want the edge for your next run? Grab what you need here: https://www.rsvsr.com/arc-raiders-items Build your loadout, play smart, and chase those stars before the week's gone.