RSVSR Where to farm points in ARC Raiders Trials Season 3
The March 23–29 window is here, and Trials Season 3 is the kind of week that makes you rethink every "easy" route you used to take. If you've been stocking ARC Raiders Items and telling yourself you'll play safe, yeah… good luck with that. Trials isn't just another checklist once you hit level 15. It's the mode where you gamble a clean extraction for points, and points turn into stars and loot. One run can make your week. One bad step can erase it.
How scoring actually feels in a raid
This week's set-up rewards people who can stay focused while everything's trying to distract them. You get five rotating challenges, but only your best score per raid counts, so you're constantly weighing, "Do I push one more objective, or do I leave right now?" The milestones are simple enough: 1,000 points for Uncommon, 2,500 for Rare, and 4,000 for Epic. The messy part is the 100-player division ladder. You'll see folks sprinting from Rookie toward Cantina Legend, and it changes how they behave at extract. More camping. More baiting. More players doing "friendly" crouches and then taking your head off.
What the challenges are really asking you to do
On paper, it's a mix: gather plants for Speranza, pop explosive targets like Ticks, Fireballs, and Pops, and keep steady damage on ground-based ARC units. In practice, the week revolves around two places that pull you in whether you like it or not. Stella Montis Medical Research has those container searches, which sounds harmless until you realise the building funnels noise and footstep tells. Then there's the Locked Gate mine objective. Those mines don't care if you're geared or broke. One slip, done. It's harsh, but the points swing is big enough that squads keep going back anyway.
Routes, loadouts, and the little habits that save runs
If you're trying to maximise points, stack tasks in the same area instead of wandering. Start with the Locked Gate if you've brought the right kit: explosive resistance, sapper tools, and something that lets you deal reliable ground ARC damage without burning all your meds. Clear mines methodically, not fast. People mess this up by chasing one more disable while a patrol closes in. If you'd rather play it quiet, Stella Montis can work—hit containers, scoop flora on the way out, and leave before the building turns into a shooting gallery. Either way, plan your exit before you touch the objective, because the exfil fight is usually the real boss this week.
Why this week is worth the stress
Even if you're only aiming for early division rewards like the Torque outfit at Rookie II, these objectives are a solid chance to snowball your stash and your stars in the same runs. Just don't pretend it's "free" progress—Trials punishes autopilot, and it punishes greed even more. Go in with a simple plan, communicate, and treat every open lane like someone's watching it, because they probably are. If you're missing key gear or want to round out your stash before the next push, it's worth sorting your ARC Raiders Items buy options so you're not improvising in a minefield.RSVSR is where ARC Raiders tips stay practical and the hype stays earned. Trials Season 3 (Mar 23–29) isn't messing about: sweep the Locked Gate minefields, hit Stella Montis Medical for container runs, and farm points by melting ground ARC plus those nasty Ticks and Fireballs. If you're gearing up for safer extracts and faster stars, browse https://www.rsvsr.com/arc-raiders-items then get back out there and make the week count.